MODMod · 2001 · Blue Fang proprietary

Zoo Tycoon

ZooTogether by multiplayereverything: in development, rated C (Rough).

ZooTogether

multiplayereverythingCo-op Anything

C
RoughAlpha builds, or partial sync without the story. Expect desyncs and crashes.
Stage
In development
Co-op
54%
Synced
  • See each otherSynced
  • StoryUnknown
  • EnemiesUnknown
  • WorldPartly
  • ItemsShared
Connect
Direct IP
Players
2
Tested
Automated tests
Features
Made with Co-op AnythingShared itemsOpen sourceAutomated tests
Latest release
No release yet
Last activity
Active Oct 30, 2026
GitHub stars
0
About this project

Host-authoritative co-op as a patch on openzt (GPL-3.0). A friend joins by IP and receives the host's zoo; budget, date, pause, admission price and research are shared, and everything either player builds, sells, fences in (exhibits with their gate), lays as path, terraforms, adopts, hires, moves or fires appears on both copies; the host's animals and staff (positions, births, deaths) are mirrored once a second; each player sees the other's map cursor. Guests and animal needs are per copy. Tested with a two-copy lab (35 checks, 11 mutants) on the Complete Collection, zoo.exe 12.4.0.9; freeform only, scenarios untested; no two-PC test yet. Write-up in games/zoo-tycoon.

What you need

Your own copy of Zoo Tycoon.

Know another co-op mod for Zoo Tycoon? Submit it.