World of Goo co-op
dobrodeetelCo-op Anything
C
RoughAlpha builds, or partial sync without the story. Expect desyncs and crashes.
Stage
In development
Co-op
57%
Synced
- See each otherSynced
- StoryPartly
- EnemiesSynced
- WorldSynced
- ItemsShared
Players say
Connect
Not stated
Players
2
Tested
Player reports
Features
Made with Co-op AnythingPartial story syncSynced enemiesShared worldShared itemsOpen sourcePlayer reports
Latest release
No release yet
Last activity
Active Oct 1, 2026
GitHub stars
-
About this project
Local two-player split screen on one PC for the Steam 1.5 build (20824155); player 1 mouse, player 2 gamepad. The PC exe still holds the Wii version's multi-cursor code (four mice, four cursors, per-player held balls); an SDL2.dll proxy feeds the second mouse from a pad and renders levels twice with a camera per half, one shared simulation. Settings in wogcoop.ini, reloaded live. Tested by the owner on chapter 1 (mouse + DualSense) plus scripted bot checks; other chapters, the time bug with two players and menus are unchecked. MIT.
What you need
Your own copy of World of Goo.
Sources
