Witcher Online
- See each otherSynced
- StoryNot synced
- EnemiesNot synced
- WorldPartly
- ItemsPer player
Syncs player movement, combat and appearance, emotes, chat, Gwent duels, trading, horse and boat passengers; a party syncs time, weather and dialog choices. Quests, NPCs and enemies are not synced, so players cannot fight together; the author says enemies will never be added, while the README lists NPC sync as in progress. Requires game 4.04 per its wiki. The public build (GitHub 4755ee7, 2026-08) does not run on Remastered 5.0/5.01 (Sep/Oct 2026); its full gwintManager.ws/gwintGameMenu.ws overrides declare 4.04 Gwent natives that 5.01 removed (static check, see games/witcher-3). Its WitcherNativeBridge helper (MIT) got a 5.01 update on 2026-10-08. Official server or a self-hosted Java server (UDP 40000, port forwarding). Client source GPL-3.0.
Your own copy of The Witcher 3: Wild Hunt.

