CoOp:Anything, back to every co-op mod
Box art for The Legend of Zelda: Ocarina of Time
DECOMPMODFORKDecomp port / Mod / Fork or port · 1998 · N64 decompilation port

The Legend of Zelda: Ocarina of Time

7 projects let you play The Legend of Zelda: Ocarina of Time together. Here's how they compare, and which one to start with.

B
Recommended

Anchor (built into Ship of Harkinian) by HarbourMasters

Rated B like Zelda64 Online (Ocarina of Time Online), but further along: playable, against partial. It has partial story sync, shared items, easy joining with no port forwarding and open source code.

Repository ↗

Every project, side by side

Recommended

Anchor (built into Ship of Harkinian)

HarbourMasters

B
PlayableYou can play together, with known gaps in what syncs or a rough setup.
Kind
DECOMP Decomp port
Stage
Playable
Co-op
75%
Synced
  • See each otherSynced
  • StoryPartly
  • EnemiesNot synced
  • WorldPartly
  • ItemsShared
Connect
Hosted relay
Players
Not stated
Tested
Player reports
Features
Partial story syncShared itemsEasy join, no port forwardingOpen sourcePlayer reports
Latest release
9.3.1 Oct 18, 2026
Last activity
Active Oct 20, 2026
GitHub stars
5,695
About this project

Merged upstream on 2025-11-14 (PR 4910), not January 2026 as in the seed; packets cover player updates, item gives, flag set/unset, dungeon items and teleports, and the OOT-True-Co-op README says enemies are not shared by Anchor. Default public relay anchor.hm64.org:43383 or self-host; open Anchor sync bugs exist on the Shipwright issue tracker.

What you need

Your own copy of The Legend of Zelda: Ocarina of Time.

Zelda64 Online (Ocarina of Time Online)

hylian-modding

B
PlayableYou can play together, with known gaps in what syncs or a rough setup.
Kind
MOD Mod
Stage
Partial
Co-op
64%
Synced
  • See each otherSynced
  • StoryPartly
  • EnemiesPartly
  • WorldPartly
  • ItemsShared
Connect
Dedicated server
Players
up to 15
Tested
Player reports
Features
Partial story syncShared itemsOpen sourcePlayer reports
Latest release
3.0.72 Jul 10, 2022
Last activity
Stalled Jan 9, 2023
GitHub stars
124
About this project

Shares items and quest progress, keys, and some in-world entities; press coverage cites up to 15 players on a server and one review says rupees and health are not shared. Last release 3.0.72 was 2022-07 and a 2024 Reddit thread asks whether ModLoader64 is dead; the seed name Zelda64 Online is the repo name, not a separate project.

What you need

Your own copy of The Legend of Zelda: Ocarina of Time.

Archipelago-SoH

HarbourMasters

C
RoughAlpha builds, or partial sync without the story. Expect desyncs and crashes.
Kind
FORK Fork or port
Stage
Partial
Co-op
44%
Synced
  • See each otherNot synced
  • StoryNot synced
  • EnemiesNot synced
  • WorldNot synced
  • ItemsShared
Connect
Hosted relay
Players
Not stated
Tested
Not checked
Features
Shared itemsEasy join, no port forwardingOpen source
Latest release
Soh_1.4.2 Jul 3, 2026
Last activity
Quiet Jul 30, 2026
GitHub stars
64
About this project

Multiworld randomizer link, so items found in one game are sent to other players' games; it does not put players in a shared world. An Android port bundles the same client.

What you need

Your own copy of The Legend of Zelda: Ocarina of Time.

Sources

OOT True Co-op

bghill95

C
RoughAlpha builds, or partial sync without the story. Expect desyncs and crashes.
Kind
FORK Fork or port
Stage
In development
Co-op
49%
Synced
  • See each otherSynced
  • StoryPartly
  • EnemiesSynced
  • WorldPartly
  • ItemsPartly
Connect
Hosted relay
Players
2
Tested
Not checked
Features
Partial story syncSynced enemiesEasy join, no port forwarding
Latest release
No release yet
Last activity
Quiet Jul 12, 2026
GitHub stars
2
About this project

Adds shared enemies and bosses on top of Anchor (one instance is the authority and runs enemy AI, the other mirrors it); README lists milestones M1 to M3 working, Gohma fully co-op, and known gaps such as Floormasters and enemy sound effects. Repo shows no license and is also built for two game windows on one PC with separate controllers.

What you need

Your own copy of The Legend of Zelda: Ocarina of Time.

Sources

-

ocarina-coop

cranebeakerCo-op Anything

D
ExperimentalPrototype, research build, or abandoned before it got far.
Kind
FORK Fork or port
Stage
In development
Co-op
33%
Synced
  • See each otherSynced
  • StoryPartly
  • EnemiesPartly
  • WorldPartly
  • ItemsPartly
Connect
Hosted relay
Players
Not stated
Tested
Not checked
Features
Made with Co-op AnythingPartial story syncEasy join, no port forwarding
Latest release
v1.0.1 Oct 18, 2026
Last activity
Active Oct 18, 2026
GitHub stars
11
About this project

Fork of Shipwright-Online that fixes its listed co-op bugs (switch sync, cutscene softlocks, day and night, water levels so far; bosses, enemies and later dungeons in progress). Fixes are checked by code review and compilation only; no two-client session has run yet. No release yet.

What you need

Your own copy of The Legend of Zelda: Ocarina of Time.

Sources

Shipwright-Online

fReEsPiRiT-Spiritsoft

D
ExperimentalPrototype, research build, or abandoned before it got far.
Kind
FORK Fork or port
Stage
In development
Co-op
29%
Synced
  • See each otherUnknown
  • StoryUnknown
  • EnemiesPartly
  • WorldPartly
  • ItemsPartly
Connect
Hosted relay
Players
2
Tested
Not checked
Features
Easy join, no port forwarding
Latest release
0.2.0-MAC May 28, 2026
Last activity
Active Oct 5, 2026
GitHub stars
3
About this project

README calls it a host-authority co-op prototype that streams enemy state and kills from the host, validates client hits on the host, syncs time of day, and has an optional item exchange mode. Examples show a host and one client; no releases and 3 stars at check time. Connects through the public Anchor relay by default (anchor.hm64.org:43383 in soh/soh/Network/Anchor/Anchor.cpp). Continued in ocarina-coop.

What you need

Your own copy of The Legend of Zelda: Ocarina of Time.

Sources

7 Days to Zelda

phattbeats

D
ExperimentalPrototype, research build, or abandoned before it got far.
Kind
FORK Fork or port
Stage
In development
Co-op
49%
Synced
  • See each otherUnknown
  • StoryUnknown
  • EnemiesSynced
  • WorldUnknown
  • ItemsUnknown
Connect
Hosted relay
Players
Not stated
Tested
Not checked
Features
Synced enemiesEasy join, no port forwarding
Latest release
evidence-pha3939 Oct 3, 2026
Last activity
Active Oct 14, 2026
GitHub stars
0
About this project

Survival and base-building spin on OOT True Co-op with a WebAssembly build and a web lobby that hosts an Anchor relay over WebSocket. README lists Anchor co-op sync of enemies, bosses, cutscenes and effects inherited from the parent.

What you need

Your own copy of The Legend of Zelda: Ocarina of Time.

Sources

-

Know another co-op mod for The Legend of Zelda: Ocarina of Time? Submit it.