Spooky Together
multiplayereverythingCo-op Anything
- See each otherSynced
- StorySynced
- EnemiesSynced
- WorldPartly
- ItemsShared
BepInEx 5 and MelonLoader 0.7 builds that play together, for the Steam build. The host picks every room (seeded room randomness) and runs every specimen; a transpiler retargets each specimen at the nearest standing player, including specimens that keep the player in a variable. One shared copy of the run's keys and inventory with a 10 s checksum repair; pickups, unlocks and weapons (the axe) shared, hits relayed to every copy, specimen and Taker damage decided on the host. Endings take the whole team; downed players spectate and revive at the next room. Covers the base mansion, Endless, the hospital and the Dollhouse. Taker boss attacks, health, stamina and some puzzle props are per player or refresh on re-entry; no host migration. Steam P2P through the game's own Steamworks (lobbies, invites, Valve relay) or LAN/direct TCP 27020. v0.2.11 pre-release. The lab suite runs up to four minimized game copies (mixed loaders) through scripted tours with error, heap, desync and frame-cost checks, plus a mutation check per fix; the author has also played it four-player with friends on separate Steam accounts and reports it works very well. Source is public with no licence file yet.
Your own copy of Spooky's Jump Scare Mansion: HD Renovation.
