MODMod · 2017 · Unity 5.4

Rick and Morty: Virtual Rick-ality

Rick and Morty Together by multiplayereverything: in development, rated C (Rough).

Rick and Morty Together

multiplayereverythingCo-op Anything

C
RoughAlpha builds, or partial sync without the story. Expect desyncs and crashes.
Stage
In development
Co-op
61%
Synced
  • See each otherSynced
  • StorySynced
  • EnemiesSynced
  • WorldSynced
  • ItemsShared
Connect
Steam (no port forwarding)
Players
2
Tested
Automated tests
Features
Made with Co-op AnythingStory co-opSynced enemiesShared worldShared itemsEasy join, no port forwardingAutomated tests
Latest release
v0.9.1 Oct 30, 2026
Last activity
Active Oct 30, 2026
GitHub stars
0
About this project

BepInEx 5 plugin for the Steam VR build; two players, each a Morty-clone head and hands. The host's game is in charge. Shared are grabbable items (host-granted ownership with epochs, hand-offs, throws), doors, levers, sliders, buttons and pull cords, the story graph's events and stage, scene and mission-area changes, Rick's and Morty's lines and animations (dice seeded the same), things the game makes or destroys, enemies (aim at the nearest player), and the final boss. Each player dies and respawns on their own; only the host saves. Late joiners skip a scene's opening lines. A flat-screen mode (`-vrmode None`, keyboard and mouse) can play with a headset player. Putting a part into an attach point (the computer's RAM stick, crystal, fuse) stays on the player's own side in v0.7.0. Steam lobbies and P2P through the game's own Steamworks, or LAN/direct TCP 27040. v0.7.0 pre-release. The lab runs two or three minimized game copies without a headset through scripted tours (LAN, 120 ms lag, Steam lobby, all mission areas) with error and desync checks, plus a mutation check per fix. Two Steam accounts and real headsets are not covered by the lab. Source is public with no licence file yet.

What you need

Your own copy of Rick and Morty: Virtual Rick-ality.

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