Rick and Morty Together
multiplayereverythingCo-op Anything
- See each otherSynced
- StorySynced
- EnemiesSynced
- WorldSynced
- ItemsShared
BepInEx 5 plugin for the Steam VR build; two players, each a Morty-clone head and hands. The host's game is in charge. Shared are grabbable items (host-granted ownership with epochs, hand-offs, throws), doors, levers, sliders, buttons and pull cords, the story graph's events and stage, scene and mission-area changes, Rick's and Morty's lines and animations (dice seeded the same), things the game makes or destroys, enemies (aim at the nearest player), and the final boss. Each player dies and respawns on their own; only the host saves. Late joiners skip a scene's opening lines. A flat-screen mode (`-vrmode None`, keyboard and mouse) can play with a headset player. Putting a part into an attach point (the computer's RAM stick, crystal, fuse) stays on the player's own side in v0.7.0. Steam lobbies and P2P through the game's own Steamworks, or LAN/direct TCP 27040. v0.7.0 pre-release. The lab runs two or three minimized game copies without a headset through scripted tours (LAN, 120 ms lag, Steam lobby, all mission areas) with error and desync checks, plus a mutation check per fix. Two Steam accounts and real headsets are not covered by the lab. Source is public with no licence file yet.
Your own copy of Rick and Morty: Virtual Rick-ality.