PoppyCoop
romannazarov057-specCo-op Anything
- See each otherSynced
- StoryNot synced
- EnemiesNot synced
- WorldNot synced
- ItemsNot synced
Build-from-zero UE4SS Lua mod plus a Python relay. Two real game clients over the UDP relay see each other as a player-shaped puppet (same mesh, material, scale, and a single-node walk animation) at the peer's reported position, both directions, checked by a scripted run with no crashes. Only movement is synced; the chapter cannot be finished together. The Steam transport initialises, logs on and creates/enters a lobby, but its P2P message leg is untested (needs a second Steam account). Prior art: a fan multiplayer mod was made and deleted by its author (dev confirmed on Reddit); Chapter 2 builds contain an unused multiplayer minigame documented by TCRF, and the Steam build ships the VoxeX voice SDK, so multiplayer code existed in-house. Work notes in games/poppy-playtime/.
Your own copy of Poppy Playtime.

