OpenOL (multiplayer beta, with OpenOL-Relay)
ShyKiss
- See each otherSynced
- StoryPartly
- EnemiesPartly
- WorldPartly
- ItemsUnknown
Rebuilt OLGame.exe plus packages dropped over a licensed Steam install (needs the Whistleblower DLC), multiplayer beta since 2.0.1, release 2.1.0 (2026-08-29). Source is public but no license is stated. Joining works through the standalone OpenOL-Relay 2.1.0 (room PUBLIC); the relay source embedded in the OpenOL repo uses the old packet format. Two-client tests show players, doors, player-spawned enemies (attacks, death, respawn) and story triggers synced; checkpoint loads are not synced, triggers fire for everyone wherever they are, and map enemies are duplicated (every client runs its own copy). Open upstream issues report that connect and Start Server do nothing. A scripted suite (two real clients plus protocol tests, 67 pass, 4 known-bug expectations) and three small relay patches (out-of-context triggers, enemy packet ids, late-join snapshots) is in the own fork https://github.com/G3RKA/OpenOL (tools/outlast-coop); details in games/outlast.
Your own copy of Outlast.
