MiSide Together
multiplayereverythingCo-op Anything
- See each otherSynced
- StoryPartly
- EnemiesPartly
- WorldPartly
- ItemsShared
BepInEx 6 (be.790, Unity.IL2CPP) plugin for the Steam build. The host leads the story and clients follow; story events (presses, triggers, dialogue choices, keypads) are relayed rather than state, and the host runs every cutscene on its own clock. Players see each other as the main character with the full 68-bone pose. Interactions that put an item in the hand are done by the presser only; the rest play the same animation on every player's own character. Mita and NPCs are host-driven; chasers hunt each player locally, and a death restarts everyone at the checkpoint. Shared key inventory, seeded randomness, room objects, minigame end events, the Scene 18 visual novel; host migration; joins wait for the next chapter. The Scene 13/15 core computer and the Scene 14 PC game are run by one operator and replayed on every copy; the Scene 14 phone character and the Scene 1 phone app (dialogue, name, days, shop, cooking result, money) follow their holder or the host, and the phone shows in the holder's hand for the others. The handheld Tetris is each player's own. Steam P2P through the game's own steam_api64 (friend lobbies, Valve relay), LAN discovery or direct TCP 27030. v0.3.5 pre-release (v0.3.2 is the last full release). The lab suite drives 2-4 game copies on one PC (34 tours, including all of Scene 1 played to Scene 2, plus an every-chapter interaction run, 18 of 18 chapters). The author has played it with two friends (three players over Steam on separate PCs and accounts); their 19 reports fed the 0.3.5 fixes. Source is public with no licence file yet.
Your own copy of MiSide.
