dynamite
unknown321
- See each otherPartly
- StoryPartly
- EnemiesPartly
- WorldPartly
- ItemsPer player
The one MGSV co-op mod people report actually playing; 2-player, early-development, Windows and Linux/SteamOS. Built on the game's own FOB online path, so a Steam P2P session connects host and client by SteamID (Steam network required). Host-authoritative; player 0 is the host and enemy AI and targeting are driven by the host. Bundles a local master server (fuse) on port 6667 so co-op records are not sent to Konami's server, and copies your save so single-player data stays safe. Uses an IHHook base for native patches but is not Infinite-Heaven-based and conflicts with mods touching the same files. Latest release v0.6.0 (2025-10-31), master ahead to 2026-09. Must roll the game back past the 2026-06-09 Steam patch, which breaks launch (issue 136). Mission-based from a curated list, no free roam yet, and more than 2 players fails to start. Partial sync; enemy positions/FOV, objectives, markers, vehicles, buddies and animations have known desyncs across 55 open issues. GPL-3.0 with the Commons Clause. Write-up and research in games/metal-gear-solid-v.
Your own copy of Metal Gear Solid V: The Phantom Pain.