mdk2-coop
TommoDotCommoCo-op Anything
- See each otherSynced
- StoryPartly
- EnemiesSynced
- WorldPartly
- ItemsShared
Native dinput8.dll bridge plus Lua injected through settings.lua. The host runs the world; clients mirror enemies, replay shots including delayed Doganboy grenades, share pickups, doors and checkpoints, follow level loads, and revive at a partner when they go down. Steam friends-only lobbies (invite or lobby ID, no port forwarding) or direct UDP. Co-op saves and reconnect after a crash. Text chat, pings, proximity voice, difficulty presets, controls presets, a launcher, couch (split-screen) co-op. Installer and a v0.1.0-alpha pre-release; master is ahead of it. Automated checkpoint sweep of all 96 checkpoints with two real clients and a host/client state diff (before the N-player change), plus 3- and 8-player suites; feature suites for the newer parts.
Your own copy of MDK2 HD.
