CoOp:Anything, back to every co-op mod
MODMod · 2011 · BioWare in-house

MDK2 HD

mdk2-coop by TommoDotCommo: in development, rated C (Rough).

mdk2-coop

TommoDotCommoCo-op Anything

C
RoughAlpha builds, or partial sync without the story. Expect desyncs and crashes.
Stage
In development
Co-op
53%
Synced
  • See each otherSynced
  • StoryPartly
  • EnemiesSynced
  • WorldPartly
  • ItemsShared
Connect
Steam (no port forwarding)
Players
up to 16 (tested with 8)
Tested
Automated tests
Features
Made with Co-op AnythingPartial story syncSynced enemiesShared itemsEasy join, no port forwardingOpen sourceAutomated tests
Latest release
No release yet
Last activity
Active Oct 1, 2026
GitHub stars
-
About this project

Native dinput8.dll bridge plus Lua injected through settings.lua. The host runs the world; clients mirror enemies, replay shots including delayed Doganboy grenades, share pickups, doors and checkpoints, follow level loads, and revive at a partner when they go down. Steam friends-only lobbies (invite or lobby ID, no port forwarding) or direct UDP. Co-op saves and reconnect after a crash. Text chat, pings, proximity voice, difficulty presets, controls presets, a launcher, couch (split-screen) co-op. Installer and a v0.1.0-alpha pre-release; master is ahead of it. Automated checkpoint sweep of all 96 checkpoints with two real clients and a host/client state diff (before the N-player change), plus 3- and 8-player suites; feature suites for the newer parts.

What you need

Your own copy of MDK2 HD.

Know another co-op mod for MDK2 HD? Submit it.