genesis-alpha-one-coop
BlackouestCo-op Anything
- See each otherPartly
- StoryNot synced
- EnemiesUnknown
- WorldPartly
- ItemsNot synced
Build-from-zero UE4SS Lua prototype on the Epic Games Store build (UE 4.23). Uses the engine's own netcode: GameNetDriver is pointed at IpNetDriver (the shipped SteamNetDriver is missing in the Epic build), host reopens the map with ?listen. The mod copies the host's runtime ship level instances to the guest, hides the HUD fade left black by the join and initializes the guest's character. A string channel (ServerChangeName / ClientMessage) forwards the guest's input actions to the host: the guest walks, switches and fires weapons with real damage on both sides, sees its own shots, has its own health bar, hit feedback and hints. Death and crew promotion for the guest are in progress; lockers, terminals, PDA and map do not work for the guest yet. Tested manually with two instances on one PC. MIT. Write-up in games/genesis-alpha-one.
Your own copy of Genesis Alpha One.
