Box art for Genesis Alpha One
MODMod · 2019 · Unreal Engine 4

Genesis Alpha One

genesis-alpha-one-coop by Blackouest: in development, rated D (Experimental).

genesis-alpha-one-coop

BlackouestCo-op Anything

D
ExperimentalPrototype, research build, or abandoned before it got far.
Stage
In development
Co-op
19%
Synced
  • See each otherPartly
  • StoryNot synced
  • EnemiesUnknown
  • WorldPartly
  • ItemsNot synced
Connect
Direct IP
Players
2
Tested
Not checked
Features
Made with Co-op AnythingOpen source
Latest release
No release yet
Last activity
Active Oct 26, 2026
GitHub stars
0
About this project

Build-from-zero UE4SS Lua prototype on the Epic Games Store build (UE 4.23). Uses the engine's own netcode: GameNetDriver is pointed at IpNetDriver (the shipped SteamNetDriver is missing in the Epic build), host reopens the map with ?listen. The mod copies the host's runtime ship level instances to the guest, hides the HUD fade left black by the join and initializes the guest's character. A string channel (ServerChangeName / ClientMessage) forwards the guest's input actions to the host: the guest walks, switches and fires weapons with real damage on both sides, sees its own shots, has its own health bar, hit feedback and hints. Death and crew promotion for the guest are in progress; lockers, terminals, PDA and map do not work for the guest yet. Tested manually with two instances on one PC. MIT. Write-up in games/genesis-alpha-one.

What you need

Your own copy of Genesis Alpha One.

Know another co-op mod for Genesis Alpha One? Submit it.