fc2-coop-probe (position puppet, research prototype)
MortyReiCo-op Anything
- See each otherPartly
- StoryNot synced
- EnemiesNot synced
- WorldNot synced
- ItemsNot synced
No public Far Cry 2 co-op campaign project exists (searched 2026-10-19). Research prototype for Steam 1.03: a dinput8.dll proxy runs a Lua 4.0 channel and native commands inside the game, finds the player's Havok body by class, and exchanges position over its own UDP socket between two copies on one PC; each copy spawns an invincible avatar of the peer and moves it smoothly. Players see each other only as a sliding, idle-pose avatar: no animation, heading, weapons, health, mission or world sync. Stock multiplayer cannot carry the campaign (Ubisoft services closed 2021-06-01; -join waits on gconnect.ubi.com). Checked by hand with the owner watching, no automated tests. Probe code is MIT, in its own repo; write-up and dated notes in games/far-cry-2.
Your own copy of Far Cry 2.

