Gungeon Online
Co-op Anything
- See each otherSynced
- StoryPartly
- EnemiesPartly
- WorldSynced
- ItemsPartly
Gungeon Online 0.101.0, MIT, drops into BepInEx. Steam lobby invites plus LAN UDP 27460. The host shares the run seed and the world/level/save state; enemy death and HP are synced but enemy attack simulation is not, so combat can drift. Verified with two real game clients over LAN using the mod's built-in test harness: both connected, picked different characters and generated the same floor (fingerprint 2A7BE448); a ~4 minute run had no disconnect or version mismatch. Write-up in games/enter-the-gungeon.
Your own copy of Enter the Gungeon.

