CoOp:Anything, back to every co-op mod
MODMod · 2009 · Eclipse Engine

Dragon Age: Origins

dao-coop by vmosenkov: in development, rated D (Experimental).

dao-coop

vmosenkovCo-op Anything

D
ExperimentalPrototype, research build, or abandoned before it got far.
Stage
In development
Co-op
17%
Synced
  • See each otherPartly
  • StoryNot synced
  • EnemiesPartly
  • WorldNot synced
  • ItemsNot synced
Connect
LAN or split-screen
Players
2
Tested
Automated tests
Features
Made with Co-op AnythingOpen sourceAutomated tests
Latest release
No release yet
Last activity
Active Oct 1, 2026
GitHub stars
-
About this project

Work in progress on DAOLib, a GPLv3 SKSE-style native plugin framework with an address library for the GOG/EA/Steam builds of 1.05.13263.0. Verified in the game: a guest joins over the network by save transfer, two players control two different party members in the same world with each game mirroring the other's creature, and a host-resolved hostile's health and death state reach the guest. No real combat arbitration (guest attacks are not relayed), no effect, quest or area-transition sync, LAN only, and the ini file is the only interface. Automated two-client tests and a 0.6.0 install package are in the project repo.

What you need

Your own copy of Dragon Age: Origins.

Know another co-op mod for Dragon Age: Origins? Submit it.