dao-coop
vmosenkovCo-op Anything
- See each otherPartly
- StoryNot synced
- EnemiesPartly
- WorldNot synced
- ItemsNot synced
Work in progress on DAOLib, a GPLv3 SKSE-style native plugin framework with an address library for the GOG/EA/Steam builds of 1.05.13263.0. Verified in the game: a guest joins over the network by save transfer, two players control two different party members in the same world with each game mirroring the other's creature, and a host-resolved hostile's health and death state reach the guest. No real combat arbitration (guest attacks are not relayed), no effect, quest or area-transition sync, LAN only, and the ini file is the only interface. Automated two-client tests and a 0.6.0 install package are in the project repo.
Your own copy of Dragon Age: Origins.
