Dark Souls III Seamless Co-op
C
RoughAlpha builds, or partial sync without the story. Expect desyncs and crashes.
Stage
In development
Co-op
61%
Synced
- See each otherUnknown
- StorySynced
- EnemiesSynced
- WorldSynced
- ItemsPer player
Players say
Connect
Steam (no port forwarding)
Players
2-6
Tested
Player reports
Features
Story co-opSynced enemiesShared worldEasy join, no port forwardingPlayer reports
Latest release
No release yet
Last activity
Unknown
GitHub stars
-
About this project
Version 0.1.1 marked alpha; respawn at last bonfire without ending the session, fog walls removed, optional invaders, scaling options. Many community translations exist.
What you need
Your own copy of Dark Souls III.
Sources

