About this projectExtends the game's own host + 1 guest Steam session instead of replacing it (UE4SS Lua plus a native MinHook DLL, MIT). Host re-signals and guests re-join automatically after field deaths, host deaths, boss-room deaths and boss kills; co-op works in areas whose boss is dead. In two-PC tests a guest who dies for good stays in the host's world, spectates and respawns next to the host at the host's next Mistle rest; the host can rest in co-op; the guest gets his own Mistle menu and can level up there; a host Mistle teleport takes the guest along. Not released. UE 4.18, Denuvo present, UE4SS works with HookLoadMap = 0.
What you needYour own copy of Code Vein.