Jericho Co-op
dolbarasCo-op Anything
D
ExperimentalPrototype, research build, or abandoned before it got far.
Stage
In development
Co-op
39%
Synced
- See each otherSynced
- StoryPartly
- EnemiesSynced
- WorldPartly
- ItemsUnknown
Players say
Connect
Direct IP
Players
2-4
Tested
Automated tests
Features
Made with Co-op AnythingPartial story syncSynced enemiesOpen sourceAutomated tests
Latest release
v0.2 Oct 20, 2026
Last activity
Active Oct 20, 2026
GitHub stars
2
About this project
Each player controls one squad member, AI keeps the rest. ENet transport in a dinput8.dll proxy (exe untouched), host-authoritative enemies, story triggers, scenes and level changes; first-person cutscenes from each player's own character. Tested with two real game instances and a headless bot; no full playthrough. MIT. Write-up in games/clive-barkers-jericho.
What you need
Your own copy of Clive Barker's Jericho.
Sources

