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Box art for Clive Barker's Jericho
MODMod · 2007 · MercurySteam ScrapEngine

Clive Barker's Jericho

Jericho Co-op by dolbaras: in development, rated D (Experimental).

Jericho Co-op

dolbarasCo-op Anything

D
ExperimentalPrototype, research build, or abandoned before it got far.
Stage
In development
Co-op
39%
Synced
  • See each otherSynced
  • StoryPartly
  • EnemiesSynced
  • WorldPartly
  • ItemsUnknown
Connect
Direct IP
Players
2-4
Tested
Automated tests
Features
Made with Co-op AnythingPartial story syncSynced enemiesOpen sourceAutomated tests
Latest release
v0.2 Oct 20, 2026
Last activity
Active Oct 20, 2026
GitHub stars
2
About this project

Each player controls one squad member, AI keeps the rest. ENet transport in a dinput8.dll proxy (exe untouched), host-authoritative enemies, story triggers, scenes and level changes; first-person cutscenes from each player's own character. Tested with two real game instances and a headless bot; no full playthrough. MIT. Write-up in games/clive-barkers-jericho.

What you need

Your own copy of Clive Barker's Jericho.

Sources

Know another co-op mod for Clive Barker's Jericho? Submit it.